Bachelor Degree in Game Art and Design:
If you are looking to excel in the Gaming industry,Digiquest Institute Of Creative Arts & Design offers a bachelor degree in Game Art and Design at Hyderabad.
This course provides a firm foundation to game art like modeling, Game Characters, level designing, texturing etc. and also to modern software, engineering techniques used within the design & development of computer games to ensure that, you are well placed to take on a role within this dynamic and expanding industry.
Bachelor Degree in Game Art and Design Degree is a vehicle to learn the concepts of game designing and art. From visual storytelling to modeling, texturing, lighting, rigging & animation to audio, user interface & game level design. This course covers basics of drawing, the technical details of animation and use of graphic design. One of the core elements of this course is the Artificial Intelligence module, which allows the developers to create an artificial neural pathway and a decision-making environment within a game. Other important elements such as Game scripting and Game Project management deals with the programming and planning aspects of developing games. Equally important is the need to develop the non-technical skills of planning and executing a project as a part of a team – something explored in detail in the game project management module.
Game Art and Design Course Eligibility Criteria:
Students who should have passed intermediate, or equivalent qualification with minimum pass marks from a recognized college.
B.A (Hons) Game Art and Design Course Duration:
The total duration of the course is 4 years. 3 Academic years with 6 Semesters, and the final year is dedicated for Projects Development, Portfolio Development and Internship etc.
Game Art & Design Course Syllabus:
The syllabus of Game Art & Design course as prescribed by Jawaharlal Nehru Architecture and Fine Arts University (JNAFAU), Hyderabad.
During the game art and design degree, students get to know about games from the history of games to game engines. They do this through game development, by learning level designing and building, 2D animation and testing games for quality. They will also become eco-conscious and their critical and behavioral skills are improved.
Semester 1: It develops the language skills of the students, and introduces them to the history of art and the history of games. They learn how to draw, study figures made of different materials. They become adept at color combinations and using tints and shades. They work with different geometrical shapes and still life objects.
Semester 2: Students learn about literary criticism and creative writing. They also write, edit and proofread content for various audience. Evolution of Play to Game and structure of the games including game design are learned. Game development is also introduced. They learn how to draw and color. Study and construction of body parts are learned. Personality development including body language is introduced in this semester.
Semester 3: It covers the principles and objectives of level design, level building, and editing. 2D animation including storyboarding and different stages of production are discussed. 3D modeling, 3D software and digital sculpting are introduced here.
Semester 4: It continues the discussion on level design and digital 2D animation is discussed. Character modeling and environmental science are covered in this semester. Creation of props is also discussed.
Semester 5: Talks about game project management and game quality assurance. Students get to know about environmental science and sustainable development in this semester. Conceptual art, rigging, animation, lighting and rendering for games are introduced in this semester.
Semester 6: continues the discussion on conceptual art, rigging and animation, lighting and rendering for games. It also introduces game engines to the students. 3D sculpting, 3D illustrations are also discussed here. At the end of the course, students have to do a mini project.
Game Art & Design Course Fee Structure:
Contact us to know the complete details about the Game Art & Design cou Course College Placements:
Graduates of the course will be well placed to pursue a career, within the growing games and media sectors as Tool, Engine, Level, Graphical or AI Programmers. Alternatively. They may use the transferable knowledge and skills gained during the course. To follow a career within the mainstream. Software industry as Software Engineers, Analysts or Application Developers, Lead Artist, Game Designer, Lead Programmer, QA Tester or continue their studies at postgraduate level. Our modules and teaching expertise will help you become more independent as a learner and more certain of your discipline expertise.
Throughout the Game Art & Design Degree Course, we’ll support you on the route to your chosen career. We’ll help you to develop crucial skills, encouraging you to become enterprising, employable and good leaders. For More Details Contact US.
Overview of Game Art and Design Course:
This course covers basics of drawing for game design is the art of applying design and aesthetics to create the creative lead in imagining and bringing to life video game worlds. Game designers have duties like designing characters, levels, props, user interface, puzzles, game art and animation. Game Developers use all the characters, assets, levels, sprite sheets, UI, etc. developed by the game designer & develop it into a final game using programming in different game engines. Gaming is a booming market.
Game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in achieving their vision. Game design requires artistic and technical competence as well as writing skills.
Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; levels, the objects, props, vehicles, and devices available to the characters; interface design; and modes of play.
Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the computer code that allow the game to be played.